I have a problem in blender that has been driving me insane. My rig was working correctly and I made some changes in the hierarchy and now it wont work.
In pose mode if I grab and drag a bone it deforms the mesh just as I would expect. If I want to cancel the action by hitting "escape" the armature snaps back to its original location but the mesh stays where it was when I hit escape. This is driving me crazy please help.
This is after canceling the pose by hitting "Esc" without ever clicking to confirm the position.
Please not that if I confirm the position by clicking instead of canceling the pose works fine and the mesh follows the armature as you would expect.