I have a problem in blender that has been driving me insane. My rig was working correctly and I made some changes in the hierarchy and now it wont work.

In pose mode if I grab and drag a bone it deforms the mesh just as I would expect. If I want to cancel the action by hitting "escape" the armature snaps back to its original location but the mesh stays where it was when I hit escape. This is driving me crazy please help.


Original Model Here is the original model.

While posing the model before confirming pose by clicking This is while I am dragging the pose around before clicking to confirm position.

After canceling the pose by hitting escape.

This is after canceling the pose by hitting "Esc" without ever clicking to confirm the position.

Please not that if I confirm the position by clicking instead of canceling the pose works fine and the mesh follows the armature as you would expect.

  • $\begingroup$ Please provide screenshots so we can understand the problem easier $\endgroup$ – Josh Silveous Mar 7 '17 at 15:12
  • 1
    $\begingroup$ There will be some strange object dependancies, (happens often with drivers) which Blender can't handle. Double check parenting, Constraints and Drivers. $\endgroup$ – Leander Mar 7 '17 at 15:25

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.