Why am I doing this: I'm looking for an easy way of creating polygonal hair.
What I'm doing: As I understand, the quickest way is to convert the particle 'guide'-hairs to bezier curves and add a bevel object.
The problem: the curves won't rotate along Y-axis to follow the mesh - they're just lying flat (parallel to the grid). So when I add a bevel object, it looks fine on top, but weird on the sides.
Is there a way to fix that?
P.S: I'm very new to Blender, please excuse my noobishness