0
$\begingroup$

So basically when I assign a material to selection, because of the faces being grid-like, the material will have a really jagged zig zag edge. How do I get around this?

enter image description here

$\endgroup$
  • 3
    $\begingroup$ Use a texture or some other method, then just materials based on the mesh. $\endgroup$ – David Mar 5 '17 at 22:24
  • 1
    $\begingroup$ Please see @Qutorial 's answer here: blender.stackexchange.com/questions/516/… The best way in this situation is to use a b&w texture as a mask for mixing two materials as David said. $\endgroup$ – Paul Gonet Mar 5 '17 at 23:10
1
$\begingroup$

One way you could work around this is by using the knife tool. this can cut the white squares around into triangles that can be used to make the material flow a little better. you can do this by pressing k and then cutting out the shape. This should make it so you can have a better looking object. If you need any help with any of these steps, just ask.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.