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ffmpeg has a ton of audiofilters available, and for a current project I need a compressor on the audio mix (not on separate tracks, just at the end during the encoding process). Is there a way to manipulate the commandline that Blender is using to run ffmpeg, or is this not how it is working? Any tips how I could achieve this would be great. Thanks

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  • $\begingroup$ I think that access to ffmpeg commands in Blender is rather limited. Also you couldn't preview the results of any change until after render. I doubt that such a system would be encouraged in Blender. $\endgroup$ – 3pointedit Mar 5 '17 at 22:34
  • $\begingroup$ I see. I totally understand that no one wants all the options inside Blenders UI, but it would be cool if there was just an empty field where you could add custom commandline flags that should be added to the command. Seems like I need to do a custom build for this :/ $\endgroup$ – knekke Mar 6 '17 at 8:26
  • $\begingroup$ Certainly not a new idea. When they recently reimplemented output codec variables it was decided to dumb them down instead of open them up. I was hopeful $\endgroup$ – 3pointedit Mar 6 '17 at 9:09
  • $\begingroup$ Wrong decisions so often... I hope I can fix this myself. We probably throw Blender out of the pipeline beofore adding another inbetween renderstep. Damn... $\endgroup$ – knekke Mar 6 '17 at 10:07
  • $\begingroup$ Why not just use ffmpeg via command line? $\endgroup$ – 3pointedit Mar 6 '17 at 12:02

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