# Keep divided edge straight when dragging it's end point

I don't know how to really describe this so I hope it'll make sense. What I am trying to find out is how do I make vertices, that are dividing an edge, move with the edge as if it was whole and the vertices weren't even there, by draggin the end vertex of that edge.

To give you a simplified example with just three vertices I made these screenshots:

I know that I could just dissolve the vertex and divide the edge again after the transform, but this is just a simple example and I want to do this for an already detailed mesh. Proportional editing isn't optimal either for this, I tried.

As an another example, I saw someone do this in this video: https://www.youtube.com/watch?v=e2EU-alJa-Q&t=3m16s at around 3:16. See how the middle edge loop moves along with the lower edge loop scale as if it weren't there? That's what I am looking for basically.

• As you described it, this isn't quite possible. Here is what the user did in your example. He is using a subdivision surface modifier, the displayed position is not the actual position of the edge loop. Maybe edit your question and add details, why you want to achieve this? Why is the vertice there if it only moves with the others? – Leander Mar 5 '17 at 17:21
• You can't drag only the end vertex, but you can select all and change pivot point of rotation. – Mr Zak Mar 5 '17 at 17:23
• What I was looking for is pretty much in the video, but with existing edge loops in the middle, while forming a curve instead of a straight line. I wanted to scale just the bottom loop, while keeping the overall shape of the curve same, instead of breaking it and making it more into S than C shape. But I guess I could do that with proportional edit, if it's not possible any other way. – user36524 Mar 5 '17 at 18:02
• The video says "resize" on the operator option panel... but I expected a linear proportional editing (which works)... and this is not visible in the video – lemon Mar 5 '17 at 18:32