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I don't know how to really describe this so I hope it'll make sense. What I am trying to find out is how do I make vertices, that are dividing an edge, move with the edge as if it was whole and the vertices weren't even there, by draggin the end vertex of that edge.

To give you a simplified example with just three vertices I made these screenshots:

Example

I know that I could just dissolve the vertex and divide the edge again after the transform, but this is just a simple example and I want to do this for an already detailed mesh. Proportional editing isn't optimal either for this, I tried.

As an another example, I saw someone do this in this video: https://www.youtube.com/watch?v=e2EU-alJa-Q&t=3m16s at around 3:16. See how the middle edge loop moves along with the lower edge loop scale as if it weren't there? That's what I am looking for basically.

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  • $\begingroup$ As you described it, this isn't quite possible. Here is what the user did in your example. He is using a subdivision surface modifier, the displayed position is not the actual position of the edge loop. Maybe edit your question and add details, why you want to achieve this? Why is the vertice there if it only moves with the others? $\endgroup$ – Leander Mar 5 '17 at 17:21
  • $\begingroup$ You can't drag only the end vertex, but you can select all and change pivot point of rotation. $\endgroup$ – Mr Zak Mar 5 '17 at 17:23
  • $\begingroup$ What I was looking for is pretty much in the video, but with existing edge loops in the middle, while forming a curve instead of a straight line. I wanted to scale just the bottom loop, while keeping the overall shape of the curve same, instead of breaking it and making it more into S than C shape. But I guess I could do that with proportional edit, if it's not possible any other way. $\endgroup$ – user36524 Mar 5 '17 at 18:02
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    $\begingroup$ The video says "resize" on the operator option panel... but I expected a linear proportional editing (which works)... and this is not visible in the video $\endgroup$ – lemon Mar 5 '17 at 18:32
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You may not be able to move other than the active one the way you want by dragging, but you might get closer to what you want to achieve, by using, in addition to the grab tool—G, the rotate tool—R, and the scale tool—S. If I were wanting to do what you want, I'd select all three vertices, with the grab tool, and move the active vertex to where you want it to end up. Then I'd use the rotate tool to adjust the location of the end vertex furthest from the active vertex, so that it is located on a line from the the new location of the active vertex and the location at which you want the furthest vertex to line up. Then, I'd use the scale too to actually set the location of the furthest vertex.

Note that in doing it this way, it is important to select the vertices in the correct order. First select the vertex furthest from the vertex you want to be the active vertex, then select any intermediate vertices, and finally select what you want to be the active vertex.

Also, if precise placement of the intermediate vertices is desired, I sometimes find it useful to count the number of intermediate vertices, delete them, place the two endpoints, create the edge, and then subdivide the edge into the required number of vertices. If there is other geometry incorporating those intermediate vertices, sometimes I don't delete them, but rather merge them into the intermediate vertices of the edge I created and subdivided.

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What you want to do is go to the bottom and enable proportional editing, and select linear for the falloff mode. Then you can select your vetex and move it around, and the vertices that are connected to it will follow up to a certain distance wich you can increase/decrease with the mouse wheel.

enter image description here

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