0
$\begingroup$

As mentioned, my baked normal map is kind of weird and I don't know what caused it. I baked normal maps previously, but I'm not a pro.

Appreciate any help!:)enter image description here

I selected the high-poly mesh first, then the low-poly mesh. Low poly mesh is unwrapped.

EDIT: Here's the .blend file:

SOLUTION:Turns out the subdivision modifier was too high. After turning it down to 2, the normal map worked!

$\endgroup$
  • 1
    $\begingroup$ That can be similar to this (look at the comments): blender.stackexchange.com/questions/74708/… $\endgroup$ – lemon Mar 5 '17 at 16:30
  • $\begingroup$ Changing the ray distance didn't work out, but thanks for your help!:) $\endgroup$ – Eli Mar 5 '17 at 17:03
  • $\begingroup$ Second hypothesis, faces normals... are they all to the outside? $\endgroup$ – lemon Mar 5 '17 at 17:29
  • $\begingroup$ Checked the faces normals, made them all consistent outside. Didn't help, still the same error. Thanks for the tip though! $\endgroup$ – Eli Mar 6 '17 at 10:40
  • $\begingroup$ OK, so that may be inner parts of the model? You should consider to upload your file in order we can have a closer look. Use this link to do it blend-exchange.giantcowfilms.com $\endgroup$ – lemon Mar 6 '17 at 11:02

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.