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beginner here.

I'm currently modeling my wristwatch and I'm running into some issues making the holes in the strap. I attempted to use the boolean modifier with a cylinder to get the holes out, and while the holes came out great in edit mode, the object itself is looking messed up, probably due to the subsurf:

Imgur Imgur

I've tried edge loops, making a crease, hell, even bevels and nothing is fixing it. Does anyone have an idea as to what could be done to get this working?

Thanks so much!

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Using booleans for holes is an easy temptation, but often brings horrible results, due to horrible topology. I would try something simpler like this:

enter image description here

and then let subsurf make the rounding:

enter image description here

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  • $\begingroup$ Thanks so much! Definitely won't be using the Boolean modifier for holes anymore, such a headache! $\endgroup$ – Jonathan Blanchard Mar 5 '17 at 16:35
  • $\begingroup$ Note: in this case, since it was simple, I suggested to avoid booleans, but there are cases where you can't avoid them, or they can help immensely (see other answers like blender.stackexchange.com/questions/71947/… or blender.stackexchange.com/questions/64567/…). Booleans can create easily very complex holes shapes, but since good topology is always your friend, if you MUST use boolean holes, take some time to clean topology after (ie: retopology, a task that is also often needed after sculpting). $\endgroup$ – m.ardito Mar 6 '17 at 10:58
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I guess my solution is the same as m.ardito ..... enter image description here enter image description here enter image description here enter image description here enter image description here

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