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Now, I know the common method of using an array in conjunction with a curve modifier to get the desired result. But, I'm facing some issues.

(1) The tread segments do not go around the curve completely.

(2) The tread segments get distorted at places.

If I'm not being clear, this is my set up:

Edit: This is a screen shot of the problem. The blue highlight is where the array is getting distorted. The red highlight is where the array is not following the curve.

enter image description here

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  • $\begingroup$ Can you show screenshots? $\endgroup$
    – JakeD
    Mar 3, 2017 at 21:45
  • $\begingroup$ @pycoder alright, it's done $\endgroup$
    – Tejas
    Mar 3, 2017 at 21:54

2 Answers 2

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Try setting the Relative Offset Z value to zero. enter image description here

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  • $\begingroup$ That was simple enough..and this is embarrassing ... thanks though .. lol $\endgroup$
    – Tejas
    Mar 3, 2017 at 22:23
  • $\begingroup$ @3fingeredfrog Did you mean Relative instead of Rotative? $\endgroup$ Mar 4, 2017 at 1:16
  • $\begingroup$ @Tejas No need to feel embarrassed. I think this is a good question, actually. $\endgroup$
    – Mentalist
    Mar 4, 2017 at 11:28
  • $\begingroup$ @Scott ooooooops , yes i did. Well spotted :) Will change it. $\endgroup$ Mar 5, 2017 at 19:08
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I tried changing array to "fit curve" and Y relative offset of 1 and I got this:

enter image description here

does it "fit"?

anyway also check the .blend (and the text) of this other question How do I bake an animation along a curve?

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