I am creating a surface using BSurface plugin (great plugin!!), my surface is very large (10 km2) and the result is a very "stripy" looking surface. I have applied auto smooth, smooth shading, subdivision surface modifier, decimate surface, laplacian smooth modifier, corrective smooth and smooth modifiers and still have a unnatural stripy surface.
I suspect this stripy texture is because the surface is drawn between two curves and is interpolated along a straight line. However, I still get a stripy look when i use many lines to interpolate my surface (see image of surface drawn with 10 lines) . Has anyone figured a way around this? For example, can you draw a surface, then changes its shape by drawing a 3rd grease pencil line? What is the best way to remove these wrinkles?