0
$\begingroup$

If I create a plane, subdivide it in halfs, grab the edge in the middle and pull it upwards and then inspect the normals, they show up like this:

Model being edited

Now, I do not see double normals at any vertex. Still, the rendered output suggests that the normals where the faces meat eachother are different:

Rendered output

Now, which normal is applied on each of those two faces? The average of the vertex normals?

$\endgroup$
2
  • 1
    $\begingroup$ This looks..normal. Pan around the shape and see if you get and really dark spots. A face's normal display color changes depending on the angle your looking at it. $\endgroup$ – Josh Silveous Mar 2 '17 at 16:16
  • $\begingroup$ The average normal of all vertices on a face is used for shading. If you want the vertex normal the shading would have to interpolate. Select "smooth" (shading) for the object in that case. $\endgroup$ – Leander Mar 2 '17 at 16:38
2
$\begingroup$

Auto smooth is required to display individual normals.

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.