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I have a folding box mesh.

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When I fold it, it overlapped.

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I want to apply physics collision body such that overlapping will not happen. However, I tried rigidbody and softbod and that didn't solve my problem. What tool should I use to achieve this feat?

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  • $\begingroup$ You can consider using an armature and use 'limit rotation' for the bones in it. $\endgroup$ – lemon Mar 2 '17 at 7:10

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