The youtuber Noisey Images does this really cool effect where tiles that slightly distort still images as they and the camera moves through space.
Here's his newest video, he uses the effect with two photos at 1:03-1:10.
This is a still of the effect
Now i've got a couple of ideas of how to do the effect but not sure how to go about doing them:
One being applying a texture that produce large squares and apply it to the image. Then using a displace node to shift the large squares (multiple stacked planes) around. This is going off a tutorial I followed by PartnersInCrime youtuber: https://www.youtube.com/watch?v=F7rHopldBPI
However this was done in Cycles and since I'm more comfortable with the Blender Render layout i'd preferably want to do it in that.
If that doesn't work then I was thinking of adding lots of planes in the 3D view with the image behind in the background. Then add a texture that magnifies the image behind it sort of like a magnifying glass.
Again, I don't if any of this is at all possible as i'm still pretty new to everything blender but I'm sure that with the help of you guys and gals out there i'll make something half decent!
Cheers for any help.
So far I've tried UV mapping the desired part of the image using a plane but it just highlights the whole of the image in the UV/Image editor:
I've yet to try the UV project modifier to see if it works but i'll append images if that doesn't work as well.