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trying to bake normal map from high to low poly meshenter image description here result have artifacts
1- it not smooth
2- it have some weird colorful areas enter image description here

what I did wrong? need help :(

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  • $\begingroup$ Hello and welcome to BSE. Yo can try to play with the "ray distance" value in the bake panel. The result will depend on the actual distance between the two meshes surfaces and this value. $\endgroup$ – lemon Mar 1 '17 at 6:49
  • $\begingroup$ Thanks :) with 0.1 ray distance normal map looks much better $\endgroup$ – Rumen Mar 1 '17 at 18:00

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