I'm currently designing a modular road system for use in a game. That, of course, means a lot of by-the-grid design and so on. I've encountered a couple of problems, however and I would love it if anyone can offer any insights.
Problem number one: Grid align is absolutely broken, for instance, Both vertices are 'snapped to grid', and it looks okay when you're in the 'meters' zoomed out position if you get what I mean. But as soon as you zoom in to 'milimeters' you start seeing that stuff is not aligned properly!
Part two: What happens to the grid when you start zooming in? I mean you'll see the screenshot(the one below) but the grid lines just go nuts and start multiplying. Any idea why?
Part three: Let me explain my confusion and frustration:
1- If you think something is aligned, zoom to the micrometer level and you'll find out that you never belonged on da grid.
2-You can't really fix it, as you can't move anything by 1 micrometer unit and 'snap to grid' (as stated in 1) doesn't align anything on the micrometer level.
Anyway I guess it may not be an issue, but I was just trying to future-proof myself before I bring everything in Unreal and realize things don't align etc- etc. :)
Holy moly, that was helpful! @3fingeredfrog -First of all thank you so much and absolutely, a mm is plenty enough! @Duarte Farrajota Ramos -Oh, I usually just apply rotation/scale/position when I'm finished editing, totally forgot this time. Is there a big difference, between carefully rotating everything in object mode versus applying the rot when I'm finished?