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Is there a way to quickly change the topology of an object with one click? I found this feature very useful in 3dsMax. Now I'm searching the same in blender.

At 03:15 https://www.youtube.com/watch?v=MpsURXZvcsU

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That kind of topology can be made with Poke Faces which will reorient faces as needed and then Tris to Quads will convert triangles to quads oriented as in video.

poking faces

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