# BVH has no root motion

I have recorded motion capture using Motive and am now trying to use the motion capture for a blender animation. The BVH file has the hips set as a root bone with no key frames, so the character walks in place or when it's supposed to jump the hips don't translate or move at all. Is there a way to have it have the keyframes and animations I captured? The FBX versions of the files don't seem to have this problem, so I am confused.

The BVH itself doesn't contain any animation for the root joint __0. The root name doesn't match the naming of the other joints (I would have expected Ryan_Hips). This is a problem with your exporter, not with Blender.