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I have recorded motion capture using Motive and am now trying to use the motion capture for a blender animation. The BVH file has the hips set as a root bone with no key frames, so the character walks in place or when it's supposed to jump the hips don't translate or move at all. Is there a way to have it have the keyframes and animations I captured? The FBX versions of the files don't seem to have this problem, so I am confused.

Thanks in advance.

https://drive.google.com/file/d/0B5yQhbjDIKrFWG1TOE1jYnBxejQ/view?usp=sharingenter link description here

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  • $\begingroup$ Please provide your bvh file to have a look $\endgroup$
    – Tak
    Feb 27, 2017 at 8:45

1 Answer 1

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The BVH itself doesn't contain any animation for the root joint __0. The root name doesn't match the naming of the other joints (I would have expected Ryan_Hips). This is a problem with your exporter, not with Blender.

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  • $\begingroup$ So did we probably export it wrong from Motive? The FBX does not have this problem with a root bone and is able to move around. I have to tried to export the FBX as a BVH and also exported it as a BVH straight from Motive. $\endgroup$
    – Ryan
    Feb 27, 2017 at 20:03
  • $\begingroup$ Yes, it's a problem with the export. $\endgroup$
    – dr. Sybren
    Feb 27, 2017 at 22:04

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