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I have an UVMap and I try to editing that. As we can see below there are couple of faces which are not placed very well.

enter image description here

So I would like to separate those faces in order to place them from here:

enter image description here

To here:

enter image description here

But I can't find the solution to cut edges to separate faces in the UV Editor.

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2 Answers 2

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1: In the UV/image Editor select the vertices/faces thet need to be moved and use the Keyboard shortcut key Y to separate them.

2: Move them to their new position.

3 To join them back to the UV's...... select each pair of vertices to be joined then open the Weld/Align menu with the W key and choose Weld.

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  • $\begingroup$ So the Y shortcut is basically the (mesh) split function. Unfortunately it is not documented right now Editing UVs $\endgroup$
    – Prag
    Commented Feb 26, 2017 at 17:12
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You can give those two faces an exclusive material & texture slot, then UV unwrap them separately. Move and scale them in the UV editor independently to take the part of the texture you're seeking, and also to match them up with their surrounds.

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  • $\begingroup$ This sounds like absolute overkill for such a simple task. $\endgroup$
    – arkon
    Commented Jul 22, 2022 at 16:01
  • $\begingroup$ When I read the ans above - I agree! It's gone into my little black book. $\endgroup$
    – Edgel3D
    Commented Jul 23, 2022 at 4:20

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