This is my first character design and I'm afraid I was overly ambitious and made a mess of my vertices. I would really like to avoid starting from scratch, but I'm having troubles baking a high-poly spiky hair model onto a lower poly version (with less spikes).

Do I need to make sure that I have the same number of spikes in my low poly hair model and that the volume of the low-poly spikes encloses the volume of the high-poly spikes? Here's an image of what I'm working with for reference:

enter image description here


1 Answer 1


It is a bit difficult to tell what is going on from your screenshot, however, the basic answer to your question is yes - your low poly mesh needs to enclose your high poly mesh.

Your low poly mesh needs to follow all the major shapes and features of your high poly mesh. Think of it like wrapping your high poly mesh in wrapping paper. You can't have big spikes sticking out of your wrapping paper.

The purpose of baking a high poly mesh to a low poly mesh is:

  1. To get better topology (your low poly mesh can be created with good edge flow); and
  2. To bake all the very fine surface detail into a normal map so that its appearance is then created by normal mapping, and not actual geometry.

The trick is therefore to have your low poly mesh follow all the major shapes and features of the mesh, while ignoring the very fine detail (as this will be baked to a normal map). Sometimes that is a bit of a judgement call, but if you keep coming back to the wrapping paper analogy (what would you wrap around with wrapping paper, and what would you just paper over), it should be OK.

  • $\begingroup$ Thanks so much! That's a great description! I actually made another post with better screenshots and my .blend file attached and thought I had deleted this one, but I'm happy I got your answer here! $\endgroup$
    – Tyler
    Commented Feb 28, 2017 at 1:14
  • $\begingroup$ One more thing: So if I have several thin tall spikes in his hair, should it be okay to enclose them in one large spike on a low poly mesh? $\endgroup$
    – Tyler
    Commented Feb 28, 2017 at 1:16
  • 1
    $\begingroup$ Probably not to be honest. If they were sufficiently close and on top of each other that they basically made one spike with a bumpy surface than yeah, but if they are separate spikes they need covering separately. Perhaps consider if you actually need to bake here.. $\endgroup$
    – Lewis
    Commented Feb 28, 2017 at 7:14

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