I have a landscape, but it turns out it is rotated by approximately 15°. Yet, I like the shape of it.

enter image description here enter image description here

I would very much like to transfer the shape (the height of the various points on this plane) onto another plane, that has its grid aligned with the world grid:

enter image description here

So, my question is
Is there a method to do this? If so, how?

Yes, I'm aware that some information would be lost, both on the non-overlapping edges and because the two grids don't exactly match up. Both this loss of information would still be much better than trying to recreate the height information by hand.

Note 2:
I have a feeling this should be possible with scripting, and I would be willing to try and program one, but for now, I would prefer some non-custom script solution :-)

  • $\begingroup$ Wouldn't it just be easier to rotate the original mesh so the grid lines up with the desired direction or are there any other requirements? $\endgroup$ Feb 25, 2017 at 16:47
  • $\begingroup$ I want the terrain orientation to match the orientation of various buildings that are to be placed upon this terrain. There is no 'need' for this, other than me finding this more convenient. $\endgroup$
    – Jacco
    Mar 4, 2017 at 21:18

1 Answer 1


Create your final grid mesh and place it above the original one. Add a ShrinkWrap modifier to added plane, pick the original mesh as target. Set the Mode to Project and Direction to both negative and positive.
Make sure to add enough subdivisions for newly created plane to make it catch as many details from the original one as possible.


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