1
$\begingroup$

I made a scaffolding out of planes. I'm trying to solidify it but it appears deformed. Here are my settings... settings

10/10 enter image description here

How should I approach fixing this issue?

$\endgroup$
1
  • $\begingroup$ I decided to go about this in an awkward way which involved tri fold edges. I managed to fix this by individually solidifying each beam and repairing the intersections. $\endgroup$ – ClockFace Feb 25 '17 at 14:58
1
$\begingroup$

You have got trifold edges, that is edges that belong to three faces.

Not only is that a bad modelling practice, that creates non manifold meshes, that could never really exist in real life.

That causes severe modelling and topology issues and will lead to trouble sooner or later, least of which are the ones you are encountering with the Solidify modifier.

Eliminate the trifold edges, either by erasing the faces and recreating them by duplicating an edge; or using the Rip operator and separating the duplicate edges.

Also make sure your Solidify has the Even Thickness option ticked

Solidify Trifold

Alternatively consider using bezier curve objects for this sort of work, they seem like a more adequate tool for this sort of structure.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.