Is there a way to make a normal map for facial wrinkles more/less visible with certain shape keys? I've seen something like this on youtube, but I haven't been able to determine how it was done.

I've got a character that I want to give big smile wrinkles, but I don't want the character's basis to be that smile. So the smile wrinkles shouldn't be visible until the shape-key I specify.


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    $\begingroup$ You could drive the normal map intensity with the value of the shapekey. $\endgroup$ – Scott Milner Feb 24 '17 at 4:39
  • $\begingroup$ Thanks for the tip! The keyword "drive" rings a bell haha. I haven't explored using drivers yet, but I guess that must be how you accomplish this! Thanks! There should be YouTube tutorials that cover drivers. $\endgroup$ – Brown Engineering Student Feb 25 '17 at 3:19

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