I'm trying to load a BVH motion capture files onto a rigged character with makewalk using this tutorial :

tutorial link

I'm using the rigify armature PitchiPoy Version without modifications,to avoid problems,but it does not work. How can I fix it ? thanks.



I had a similar issue with a ManuelbastionLab rig. The problem is due to the armature having bones that cannot be mapped by MakeWalk.

To solve it I moved the extra bones (in this case the breast bones) onto another layer. To do this go into edit mode select the bones to move, pressM and select a layer that is invisible (this can be checked in the data tab).

enter image description here

The light grey layer with the dot will not be visible.

Then I imported the BVH without any trouble.

  • $\begingroup$ Hello. Did you use an armature with the head bones ? $\endgroup$
    – Marietto
    Mar 2 '17 at 15:16
  • $\begingroup$ Not sure what you are asking. The armature was a ManuelBastionLAB anime female rig. $\endgroup$
    – Rob
    Mar 6 '17 at 14:24
  • $\begingroup$ Hello Marieto. Did you solved it? I'm having the same problem and I would like to know if there is a way to get the pitchipoy armature targeted by mocap files without errors. $\endgroup$ Apr 10 '17 at 18:10
  • $\begingroup$ I think that the Rob's suggestions could work. Personally I gave up using the mocap tecnique,because it forces you to use standardized movements. I think it's better to manually set keyframes in the timeline... $\endgroup$
    – Marietto
    Apr 12 '17 at 13:27

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