Is there a simple way (and if not, what is the complex way) to select a whole UV island, and move it around in UV space but always align a chosen vertex (or even better, edge) to pixel grid? If I turn 'snap to pixels' on, my islands get deformed a lot when moving because I'm working on very low-res textures.

  • $\begingroup$ You could move one vertex, find out the transformation when it snaps to pixel, then move everything else on the island (w/o snapping) that precise amount. This is sort of the complex way...I'll post an answer if no one gives a better solution. $\endgroup$ – JakeD Feb 23 '17 at 12:09
  • $\begingroup$ Thanks! This is probably what I will do if there's no faster method. $\endgroup$ – ayy1mao Feb 23 '17 at 15:35

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