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I'd simply like to set the origin of some meshes to the 3D cursor which is centered using SHIFT + CTRL + ALT + C.

For some reasons that doesn't work anymore with some of objects the character I'm working on. (With the shoes It still works).

The version of Blender I'm using is still 2.69.

enter image description here

EDIT 1 : Here is the file with the issue (I've installed the last version of Blender in the meantime as well and the problem is still there).

https://drive.google.com/open?id=0B9BrCn1hOwOWdk44STRyV3l3dzA

Note that at the moment the only solution I've found is to import the model in a new scene with the append function of blender.

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  • $\begingroup$ No, nothing yet. $\endgroup$ – Azuk Feb 22 '17 at 21:46
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    $\begingroup$ Try applying scale before positioning origin. Also are there any constraints / modifiers on mesh ? Are objects parented ? $\endgroup$ – Mr Zak Feb 22 '17 at 22:15
  • $\begingroup$ @Azuk could you provide a .blend file to be able to help you? $\endgroup$ – Tak Feb 22 '17 at 22:40
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    $\begingroup$ This is most likely caused by any deformation hapenning on your mesh, like rigs, armatures, deformation modifiers, shape keys etc. You mesh is deformed and moving the center creates unexpected behavior. Try temporarily disabling all deformation before proceeding $\endgroup$ – Duarte Farrajota Ramos Feb 23 '17 at 0:35
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    $\begingroup$ The object will obviously rotate and/or shift if you apply rotation and location while Rigid Body physics still affect it. As I wrote apply Visual Transform and Scale, then delete Rigid Body World.. Here are these steps shown. Once I set origin to geometry it worked well. $\endgroup$ – Mr Zak Feb 26 '17 at 10:04
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I am not sure, I have never seen that shortcut used before, However, You can move the origin down to the location you want it in object mode, tab into edit mode, and move your object back up to its original location, this should produce the same result.

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