I am trying to get a tileable texture on a uv sphere. It should look something like this:
But in my blend file it looks like this:
What I did is create the UV sphere and when I created the UV Sphere I had "generate UV's" checked.This is how the UV map looks like when doing that:
I thought that there is no further need for uv unwrapping now. Then I added the material and the textures (created in Substance). This is the material:
How to get these textures right ?? I thought it should work after checking "Generate UV's" when adding the UV Sphere ? Is there a problem with my texture ? With my UV map ? Or is it the material setup ?