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This question already has an answer here:

So my friend is trying to make a plane out of a cylinder and we decided to make it smooth but ends up a mess... enter image description here

enter image description here

anyone knows how to fix this issue? :(

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marked as duplicate by Duarte Farrajota Ramos, Denis, Timaroberts, David Feb 21 '17 at 4:42

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    $\begingroup$ You can't. If you don't have good quads/edge loops, you will have this kind of result. So you'll have to rework all ngons here $\endgroup$ – lemon Feb 20 '17 at 19:49
  • $\begingroup$ alright, he's remaking it right now lol. $\endgroup$ – Entrixus Feb 20 '17 at 20:13
  • $\begingroup$ See this topology-guides.tumblr.com $\endgroup$ – Duarte Farrajota Ramos Feb 21 '17 at 0:48
  • $\begingroup$ add edgesplit modifier and where you need sharp edges Select the Edge and in the N panel under transform > Edge Data > Crease set from 0 to 1 $\endgroup$ – atek Feb 21 '17 at 4:12
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I agree with lemon's previous post. Although using a cylinder for a wing seems to make sense, it's just not a good way of creating mesh. Better to either start with a cube and subdivide it as more detail is needed, or learn how to keep good quads/edge loops and just altogether good practices for mesh creation.

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