1
$\begingroup$

I'm a new Blender's user and I cannot figuring out how to do that...

Does someone can explain me how to create/draw this figure and extrude it to get a smoothed edges 3D mesh? I'd like to create a marble pedestal.

Is there any tool similar to the Adobe Illustrator Pencil tool?

Curved figure

$\endgroup$
3
$\begingroup$

A way to do that:

Start with a plane (ShiftA then 'mesh' and 'plane'), enter edit mode (Tab), select all vertices A and delete X 'faces only'.

Still in edit mode, select the vertices, and hit W subdivide. Then in the operator panel, choose 2 cuts.

enter image description here

Now add a subsurface modifier. Set it to two subdivisions, for instance, and check 'adjust cage to modifier result' :

enter image description here

Select the four corners, then scale S :

enter image description here

(edit) For the extrusion :

Select all, extrude Z EZ, the add a loop cut CtrlR and adjust it to the top.

Select the top vertices again, then scale them down a bit.

enter image description here

(edit, again) If you need to close the shape :

Simply add the needed quads, and eventually add another loop cut to make the vert/horz transition more sharp:

enter image description here

|improve this answer|||||
$\endgroup$
  • $\begingroup$ Thanks. Finally, what's the proper way to unsubdivide / simplify this mesh with less vertices? $\endgroup$ – Jonathan Feb 20 '17 at 20:04
  • $\begingroup$ @Jonathan, less vertices is very dependent of what you want on the final result... what are your constraints about that? $\endgroup$ – lemon Feb 20 '17 at 20:06
2
$\begingroup$

Final result:

final

Creation:

  1. Create a Plane, go to Edit Mode, press W then Subdivide.
  2. Select vertices as shown below and delete them.

1

  1. Add Mirror Modifier and check X, Y and Clipping.
  2. Add Subdivision Surface Modifier and set both View and Render to 2 (or higher if you need more details).
  3. Select all (A) and subdivide it twice, as in first step - or once if you want really smooth edges.
  4. Enable Proportional Editing and select vertices as shown below.

2

  1. Press S to scale and adjust Proportional Editing with mouse scroll then try to match shape.

3

  1. Now you can select all end Extrude it along Z axis.

Final thoughts:

If you want harder edges you will want to add loop cuts (CTRL+R) as shown below:

4

Don't forget to set shading to Smooth.

|improve this answer|||||
$\endgroup$
0
$\begingroup$

Steps

  • Create a new document.
  • Delete the Cube mesh.
  • Align to Top ortho view (NUM7).
  • Switch to Edit mode.
  • Create a new Plane mesh.
  • Delete Only faces (X).
  • Subdivide it with a factor of 2 (W).
  • Select all of the vertices (A).
  • Add the modifier called Subdivision Surface to the figure.
  • Check Adjust edit cage to modifier result.
  • Choose 4 view units.
  • Deselect all of the vertices (A).
  • Select the four vertices located at each corner of the figure (ALTRight-click).
  • Press S and scale them.
  • Select all the vertices (A).
  • Press R then CTRL to rotate the new figure to 45 deg.

enter image description here

  • Switch to Object mode and apply the modifier.
  • Switch to Edit mode again.
  • Select the top vertices (ALTRight-click).
  • Add Make Edge/Face to create the top face of the volum.
  • Add the modifier called Bevel.
  • Adjust the Width and Segments value.
  • Switch to Object mode and apply the modifier.

Fig. https://image.ibb.co/fW6wLa/GIF2.gif

Final result

enter image description here

|improve this answer|||||
$\endgroup$
  • 1
    $\begingroup$ Can you add the steps for your solution so other people can learn? $\endgroup$ – Denis Feb 20 '17 at 20:19
  • $\begingroup$ Fixed. I'll illustrate the steps this night. $\endgroup$ – Jonathan Feb 20 '17 at 20:59

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.