I am working on a scene with a cloth modifier. When in preview mode, it shows the cloth the way I want it but when I render it, the texture is completely deformed and the cloth modifier does not appear to be applied in the render. I checked in the physics tab, but the little camera button is checked, same as in the outliner. How do I apply the cloth modifier correctly in the final render?
Solved. I had a cloth modifier, subdivision modifier and solidify modifier applied to the towel. The cloth should be the first in the list of modifiers, not the last. Speeds up calculation of cloth physics a lot as well.