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How can I keep my animated camera position after scaling everything I have in the scene?

In the first picture I provided everything is at scale 1. In the second, I scaled everything with 3D cursor as the origin. The camera is not showing the same thing. I guess it is moving because of the set keys in the animation, but I don't know how to make it work the way I want.

enter image description here

enter image description here

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Method by Parenting

  1. Create an empty at the scene's center.
  2. Parent the Camera to the Empty. Select RMB RMB the Camera, ⇧ ShiftRMB RMB the Empty and press ⎈ CtrlP > Object.
  3. Select all objects (including the empty) except for the camera and scale them as you intended.
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