I'm working on a camp site illustration and while baking the textures I've ran into a interesting problem I'm unable to solve. Regular cycles render:
Following a tutorial to bake textures I used "smart UV project" to unwrap the object in the center and baked the texture onto it with this result:
Some of the spheroids in the object get something like a inverted shadow - the areas that should be lit aren't, and the areas that should be dark are lit.
This only happens with the bush like illustration of a forest - all other elements in the scene appear to bake correctly.
Any ides what might be causing this behavior?