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I created an animation for gun recoil but when i export my model together with its animations and import to unreal engine, the animations break up into several files and the animations in these files don't match the one in blender. I posted 3 pictures. The first is in unreal engine, second picture shows how i parented the individual meshes together and the third shows how i did the animations. Any help would be appreciated.

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This is likely a result of exporting everything on one level. What I can make out from the screen shots you might not be working in NLA strips and the action editor. If you're exporting your mesh along with your animation, you're including superfluous information that Unreal is importing for you. Here is a UE4 thread going into NLA strips. First thing you should do is switch from Default mode to Animation. This will give you a better layout. Change the dopesheet on the left to Action Editor from the drop down menu. The window under that will be the graph editor, change that to NLA editor. Here is a thread that goes into NLA animations: https://forums.unrealengine.com/showthread.php?67714-blender-digital-fbx-not-include-all-animations

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