How could I match my grass to the terrain instead of being just flat? I'm watching the video by CG Geek and he changes the order of the modifiers but mine just makes the grass go everywhere.

This is mineThis is mine

Here is the file https://mega.nz/#!ep0xCQaa!E2EziQYLgkIpqCqDO6GR1nKE4KOKUUwUEo0ZgLKXra0

  • $\begingroup$ Enable Use Modifier Stack in the particle system settings $\endgroup$ Feb 16, 2017 at 2:04
  • $\begingroup$ That did do it but the grass was all layed down. Heres my file if you want to try. here $\endgroup$ Feb 16, 2017 at 6:56

1 Answer 1


Firstly you need to enable Use Modifier Stack in the particle system settings, so that the particle system uses the final derived mesh instead of the original base mesh.

From this point onwards the Particle System will start read the modifier stack and behave accordingly, so you have to have the stack order in mind.

You have two Displace Modifiers in place so i you want the grass to sit on the deformed terrain it can only be emitted after the deformation. Change the modifier order accordingly.

After that check your object scale and apply it with Ctrl+A , non uniform scales often cause issues, otherwise you will get weird results.

enter image description here

  • $\begingroup$ Yes! We are one step closer, it worked fine except now my grass has changed all to a light green that cant even be seen when rendered, it happened when I moved the modifier. Here's my new file goo.gl/C6TaQv. The original look is in the file and the new one. $\endgroup$ Feb 17, 2017 at 4:05
  • $\begingroup$ I was just wanting to bump this thread $\endgroup$ Feb 21, 2017 at 16:24
  • $\begingroup$ Well you changed your object scale and settings, have you adjusted particle settings afterwards? Same settings won't work anymore. $\endgroup$ Feb 21, 2017 at 18:58

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