Using GoPro footage which are in 10-bit color space (yuvj420p), and using Blender as a video editor, the output seems to always be in 8-bit color space.
How can I preserve the 10-bit color space?
Tried:
- Output: AVI RAW
- Output: H.264 + Encoding Format: H.264 + [X] Lossless
- Output: H.264 + Encoding Format: AVI + Codec: H.264 + [X] Lossless
- Output: H.264 + Encoding Format: Quicktime + Codec: H.264 + [X] Lossless
- Output: H.264 + Encoding Format: AVI + Codec: HuffYUV
- Float color space in sequencer
No matter these, in the end ffprobe
always shows it's not anymore in yuvj420p
but in yuv420p
(or what should be another 8-bit color space format). This results in washed out colors visible on HDR monitors (barely noticeable on older monitors).
Similar questions without good answers yet:
- Lossless compression for video with audio
- What setting should I use to keep the same quality of video file?
- ⚓ T44827 Video sequencer does not recognize pixel format 'yuvj420p' correctly
Note: Input video file format (from ffprobe
):
Stream #0:0(eng): Video: h264 (High) (avc1 / 0x31637661), yuvj420p(pc), 1920x1080 [SAR 1:1 DAR 16:9], 8217 kb/s, 59.94 fps, 59.94 tbr, 60k tbn, 119.88 tbc (default)
yuvj420p
in the end. $\endgroup$