I'm guessing this would be pretty difficult, but I was wondering if there was a way to get the mesh analysis data to save as a texture. Specifically the thickness setting. The idea being to "bake" the mesh analysis display to save as an image.

I assume there's probably some way to do it with scripting, but that it's probably over my head at the moment.

  • 2
    $\begingroup$ You can either use the code in the print3D addon, with from object_print3d_utils.mesh_helpers import bmesh_check_thick_object or copy it's code and adapt it. $\endgroup$
    – sambler
    Commented Feb 16, 2017 at 12:45

1 Answer 1


There is not such feature for now, but ... specifically speaking about Thickness there is an OSL shader by Róbert László Páli, which use the same type of measurement - depth along the normal of the surface.

Mesh Analysis - Thickness
with values Minimum (Red) = 0, Maximmum (Blue) = 1

enter image description here

OSL Shader
To set the same distance use Map Range node From Min = 0, From Max = 1

enter image description here

enter image description here

Thanks to Robin Betts for pointing me to Róbert's thread.


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