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Summary: If I add an SVG as a track to the video sequence editor, it is recognized as Type: image. But the content is not visible, it is just transparent. This is shown on this screenshot:

enter image description here

Details: I am trying to create a training video that alternates footage and slides. Initially I used PNGs for slides, which worked flawlessly. I want to switch to SVG, so that I can edit the slides directly (rather than having to export PNGs. So I know that what I am trying works with PNGs

Blender lets me drag the SVGs into the Video Sequence Editor. They are recognized, as the border and transparency is shown. But the actual content is missing!

I am using Inkscape to create the SVGs. I tried both, Inkscape SVG and "Plain SVG". I created a super-simple test slide with nothing fancy on it. No luck.

Also, I set the document size to 1920x1080. As I read about size issue I filled the slide with a huge object. Nothing.

Is Blender not capable of this, or am I making a simple (stupid) mistake?

Thanks for helping!

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    $\begingroup$ SVGs are not directly supported in the Video Sequence Editor (or anywhere else inside Blender for that matter), as far as I know. Only possible exception is the SVG importer for curves as actual geometry for the 3D View $\endgroup$ – Duarte Farrajota Ramos Feb 15 '17 at 19:15
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You need to convert SVGs to a raster format (Tiff, PNG, JPG, EXR, etc) before you can load them into the VSE.

Support for SVGs is limited.

As an alternative you can load the SVGs (paths only) as curve objects into the 3D environment, and add a scene strip to the VSE.

For more info on support for SVGs read: Why can't I import a SVG file from Adobe Illustrator or Inkscape?

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  • $\begingroup$ What you say confirmed what I observed. What's so confusing about this: The SVG was "imported". It was recognized as "image" and the frame was shown. It would have been more clear, had Blender rejected the import of the SVG in the first place. $\endgroup$ – jastram Feb 16 '17 at 6:17

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