Here is a selected face loop. I want to rotate all of the faces to be more flat or less flat; along something like a Y-Normal.

Edge Loop in normal position:


What a more flat rotation might look like (achieved with Z-Scaling):


  • 3
    $\begingroup$ Please edit your question and provide reference images of what you want to achieve, it's not clear what you are trying to do or what the problem is. $\endgroup$ – Duarte Farrajota Ramos Feb 15 '17 at 18:15
  • $\begingroup$ I don't know how to describe "rotation toward/along the z axis" in words. $\endgroup$ – Wildfire Feb 15 '17 at 18:34
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    $\begingroup$ Could this be it? blender.stackexchange.com/questions/70153/… $\endgroup$ – Duarte Farrajota Ramos Feb 15 '17 at 18:39
  • $\begingroup$ What if you scale Z instead of rotating? $\endgroup$ – lemon Feb 15 '17 at 18:56
  • $\begingroup$ try selecting rotating the faces along their local axis while transforming in "individual elements" mode. $\endgroup$ – Yvain Feb 15 '17 at 19:56

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