I have a plane that I have been trying to fracture (similar to the way glass can break). I used the grease pencil and solidify modifier with the default settings.
For some reason, when I use cell fracture it causes the faces of the shards to have convex surfaces rather than flat like the plane had. How do I get them to look flat? I tried using the debug boolean option which produced the look I want, but the shards seemed to disappear into thin air when I apply active physics to them.
Here's the pic of my results:
These are my settings:
Any help would be greatly appreciated!
Here is the .blend: