I have an animated object in the origin of my scene. I want to render the animation from different angles rotating the camera 45 degrees along the path, while keeping the camera pointed at the subject of the scene. I made a circle curve and parented the camera to it, but when I start the animation the camera follows the path.
What I want to do is, have the camera stay in the same location until the rendering of the whole animation finishes, then move 45 degrees and start rendering the whole animation again from the new position, then add another 45 and start rendering the animation again and so on, as shown below the red dots are the location where the camera will stop to begin rendering the animation from this point and once it finishes, it will move to the next stop and so on until it comes back to the first initial location and stops.