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I'm trying to make unwrap, the density of the texel is like in real life. If the mesh that I am unwrapping is 1x2 meters, I want the density of the texels to meet the meter by 1024x1024. How should I do it? It is a functionality that has the textools plugin of 3ds max, does that exist in blender? I do not use the addon uv magic since it only applies the scale of the same object.

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TexTools has been released for Blender and already features Texel Density tools. You can download and read more on my website.

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Unlike the 3dsMax version there are now some advanced options on how to apply the UV scale

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    $\begingroup$ This should be voted as the answer as renderhjs is author of this blender version as well as the 3ds max version of textools. $\endgroup$ Commented Feb 28, 2018 at 19:26

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