Lets' say I have this scene:
The columns, floor, center pieces, etc., are all individual objects but all reside in the same Blender file. I wish to rebuild this scene in Unity3D, like I did here already:
I did this by saving the assembled scene in a blend file called "SceneAssembled". Then I would delete ALL objects EXCEPT the one I wants, say the pedestal in the middle. I would go File -> Save As "Pedestal", then I would close that file and re-open "SceneAssembled" and do that for every object, then re-assemble in Unity.
Is this a good way of doing this or are there better workflows?