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I set up my background to sky texture but when rendered it shows black, here is a picture of it:

enter image description here

enter image description here

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  • $\begingroup$ Please show your world material node setup. $\endgroup$ – Spooikypok_Dev Feb 11 '17 at 11:43
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    $\begingroup$ Please read the rules of the site; do not add an answer when providing additional information, edit your question instead. As for your question - is Camera option unchecked in World tab > Ray Visibility rollout ? $\endgroup$ – Mr Zak Feb 11 '17 at 12:55
  • $\begingroup$ it was checked so i unchecked it but still same problem! $\endgroup$ – Moun Glow Feb 11 '17 at 13:00
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    $\begingroup$ It is meant to be checked. It controls whether world texture is visible for camera (i.e. rendering) or not. Is it possible for you to upload the blend file on this link ? $\endgroup$ – Mr Zak Feb 11 '17 at 13:14
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    $\begingroup$ just uploaded the file sorry if its a bit large, please check it out. $\endgroup$ – Moun Glow Feb 11 '17 at 13:38
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You have Transparent enabled in render settings > film.

enter image description here

Disable that and you'll see the sky...

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    $\begingroup$ Generally if Transparent is checked it should show checkerboard which means transparency, not solid black. For some reason this is caused by Background Images in the Properties shelf (the rollout is just enabled, there aren't any). Don't know if it's a bug. $\endgroup$ – Mr Zak Feb 11 '17 at 15:43
  • $\begingroup$ @MrZak Yes, it took me a little while to find that, and it wasn't exactly what I was expecting when I saw it. It could very well be a bug... $\endgroup$ – JakeD Feb 11 '17 at 15:51

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