I am currently using a
UV Map node and a
Mapping node to control the texture over a complex object.
Weirdly, the texture appears dramatically differently across the object. Specifically, on some surfaces, texture looks just right, whereas on some other surfaces, the texture suddenly becomes barely visible, as shown below.
Here is my model.
How may I make the texture look the same everywhere?
P.S.: Since (1) I am building an automatic pipeline, (2) the object is very complicated in geometry, and (3) it's not necessary to have a specific texture, it's not feasible to specify a UV map, so I am looking for an "automatic" solution like