I'm a developer looking to make some simple games using an open source game engine, but I'm brand-spanking-new to both Blender and 3D modeling in general. I am fervently reading books and following YouTube tutorials to learn as much as I can.
But since I'm so new, and seeing that I'm excited to get some custom models loaded into my game so I can toy around with them, I'm looking for a model pipeline where:
- A WYSIWYG-style 3D modeling tool helps me create pseudo-custom textured models, and export them as OBJ/MTL files
- Then I import these in Blender and do some minor editing on them, then either leave the edits as saved OBJ/MTL files or convert them to
- Then I load these files into my game
I'm doing this because there's a few dozen different models I'd like to use in my game, and it is going to take me a long time to get good enough with Blender so that I can create decent-looking models from scratch.
But what about everything else?!? What if I want to make a dog, or a table, or a tree, etc.? Are there open source/free tools out there that will help me create "custom" textured models simply/easily, and that can then be exported and loaded into Blender?