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I'm trying to model a handkerchief to use in another program and I've seen few approaches to modeling flat objects with two sides, the problem is I can't decide which one is more efficient. (less vertices and problems when I add Subsurf and Cloth modifiers).

  1. create a plane and extrude a little bit.
  2. create a plane and duplicate it in edit mode the flip the normal.
  3. I've tried the cycle texturing trick with a single plane but it didn't export the textures with it.

Is there any other way I can try? Which one do you suggest? What about a piece of pepper?
Keep in mind that I'm trying to texture both sides.

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  • $\begingroup$ Where do you want to export it? Blender has double-sided option but I don't know if software you are aiming accept it. $\endgroup$ – cgslav Feb 9 '17 at 17:30
  • $\begingroup$ mainly daz3D and it's iray rendering $\endgroup$ – Kia Azad Feb 9 '17 at 18:12
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    $\begingroup$ Have you tried the solidify modifier? $\endgroup$ – lemon Feb 10 '17 at 8:32
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    $\begingroup$ does solidify give me two surfaces to texture before applying? is it more efficient than extruding? specially while simulating the cloth $\endgroup$ – Kia Azad Feb 11 '17 at 5:34

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