I created a character (human model) in MakeHuman and would like to import it into Blender, make some additional modifications to it, and then save it as a blend (.blend
file).
I would think that a super popular open source character editor like MakeHuman would make it really easy to accomplish this. But they don't have any documentation on their site for how to do this, and after searching online all I could find was this YouTube video which makes the process seem super complicated, unsupported and failure prone:
- Download an old (2014) plugin for MakeHuman and install it (its no longer supported and may very well not work with modern versions of Blender)
- Download BlenderTools from MakeHuman and install them in Blender's
scripts/
directory - Restart Blender, then activate the MakeHuman Add-Ons from inside Blender
This seems really brittle and wonky to me. Has anybody ever got this working before? Is there a better/easier way to import MakeHuman assets into Blender?