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When I call bpy.data.objects['Enemy'].game.actuators['<name>'].target = bpy.data.objects['XX'] the value is only updated after pressing Esc to quit game and then hitting P to start the game again.

How can I update the target in real time, without the need to stop and start the game again?

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The bpy module does not work in the game engine, use the bge functions instead.

For instance:

objectList = bge.logic.getCurrentScene().objects
bge.logic.getCurrentController().actuators['<name>'].target = objectList['XX']

More information can be found on the bge.logic and bge.types pages of the blender python api.

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  • $\begingroup$ It did not work. Unable to place the actuator seek. $\endgroup$ – Guilherme Mar 11 '14 at 5:59

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