I am exporting a model to Unity 3d. Some parts of the model appear rotated 180/90 degrees. I have tried CtrlA and resetting the location/scale/rotation but to no effect.
I am directly using the .blend file in the Unity Asset window; without using any export file (dae, fbx etc).
Just to mention that the models transforms are ok when in scene view in unity; until I press the play button that is...
In blender (first image) and in Unity:
You can download the model here to check for any problems.