Mapping an Environment Texture onto a fluid in blender works normally, even with image sequences/animated textures, but I can't seem to figure out how to map an Image Texture onto a fluid.
Really, I need to map an image sequence onto a fluid. If there's a way to bake a fluid onto a non-physics enabled object (similar to baking a collision simulation into an animation and disabling the physics) and then mapping the texture normally, how would I go about doing that instead?