How to prevent texture from repeating across the object surface in cycles? Mapping node doesn't seems to work in this case. this is how min/max parameters working

  • $\begingroup$ Are you using UV mapping there? When I do, then I project just the desired faces to map for the texture, and then the rest of the faces I shrink down into the spaces in the zero alpha range of the mapped image. $\endgroup$ Feb 6, 2017 at 17:15
  • $\begingroup$ you could try a "decal" technique using an empty, something like this blender.stackexchange.com/questions/45638/…, or UV mapping instead. $\endgroup$
    – m.ardito
    Feb 6, 2017 at 21:29


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